/*****************************************************
* Dynamic Countdown Timer by Remon Saddik
* Based on Universal Countdown script © Dynamic Drive 
******************************************************/

/* Add preceding zeroes to numbers */
function ValDigits(num,count)
{
    var Zeroes=num + '';
    while(Zeroes.length < count) {
    Zeroes = "0" + Zeroes;
}return Zeroes;}

function cdLocalTime(container, offsetMinutes, targetdate, debugmode){
if (!document.getElementById || !document.getElementById(container)) return
this.container=document.getElementById(container)
/* get the current time from the server not the client */
//var servertimestring=("May 17, 2009 1:30:00 PM") //'<%= DateTime.Now.ToString("MMMM dd, yyyy hh:mm:ss tt") %>'
this.localtime=this.serverdate=new Date(servertimestring)
this.targetdate=new Date(targetdate)
this.debugmode=(typeof debugmode!="undefined")? 1 : 0
this.timesup=false
this.localtime.setTime(this.serverdate.getTime()+offsetMinutes*60*1000) //add user offset to server time
this.updateTime()
}

cdLocalTime.prototype.updateTime=function(){
var thisobj=this
this.localtime.setSeconds(this.localtime.getSeconds()+1)
setTimeout(function(){thisobj.updateTime()}, 1000) //update time every second
}

cdLocalTime.prototype.displaycountdown=function(baseunit, functionref){
this.baseunit=baseunit
this.formatresults=functionref
this.showresults()
}

cdLocalTime.prototype.showresults=function(){
var thisobj=this
var debugstring=(this.debugmode)? "<p style=\"font-weight:normal;font-style:normal;background-color:#000;color:#fff;padding:5px;font-size:12px\"><b><span style=\"color:#ff9900\"> Debug Mode</span><br />Current time:</b><br /><span style=\"color:#ff9900\"> "+this.localtime.toLocaleString()+"</span><br /><b>Target Time:</b><br /><span style=\"color:#ff9900\">"+this.targetdate.toLocaleString()+"</span><br /></p>" : ""

var timediff=(this.targetdate-this.localtime)/1000 //difference btw target date and current date, in seconds
if (timediff<0){ //if time is up
this.timesup=true
this.container.innerHTML=debugstring+this.formatresults()
return
}
var oneMinute=60 //minute unit in seconds
var oneHour=60*60 //hour unit in seconds
var oneDay=60*60*24 //day unit in seconds
var dayfield=ValDigits(Math.floor(timediff/oneDay),2)
var hourfield=ValDigits(Math.floor((timediff-dayfield*oneDay)/oneHour),2)
var minutefield=ValDigits(Math.floor((timediff-dayfield*oneDay-hourfield*oneHour)/oneMinute),2)
var secondfield=ValDigits(Math.floor((timediff-dayfield*oneDay-hourfield*oneHour-minutefield*oneMinute)),2)
if (this.baseunit=="hours"){ //if base unit is hours, set "hourfield" to be topmost level
hourfield=dayfield*24+hourfield
dayfield="n/a"
}
else if (this.baseunit=="minutes"){ //if base unit is minutes, set "minutefield" to be topmost level
minutefield=dayfield*24*60+hourfield*60+minutefield
dayfield=hourfield="n/a"
}
else if (this.baseunit=="seconds"){ //if base unit is seconds, set "secondfield" to be topmost level
var secondfield=timediff
dayfield=hourfield=minutefield="n/a"
}
this.container.innerHTML=debugstring+this.formatresults(dayfield, hourfield, minutefield, secondfield)
setTimeout(function(){thisobj.showresults()}, 1000) //update results every second
}
//Display countdown and display an alert on target date/time
function formatresults(){
if (this.timesup==false){ //if target date/time not yet met
var displaystring="<b>"+arguments[0]+":"+arguments[1]+":"+arguments[2]+":"+arguments[3]+"</b>"
}
else{ //else if target date/time met
var displaystring="CLOSED" //Don't display any text
//alert("Launch time!") //add custom action
}
return displaystring
}

